{"id":1143,"date":"2011-05-03T11:36:52","date_gmt":"2011-05-03T15:36:52","guid":{"rendered":"http:\/\/blogs.bu.edu\/core\/?p=1143"},"modified":"2011-05-03T11:36:52","modified_gmt":"2011-05-03T15:36:52","slug":"the-future-of-learning-play","status":"publish","type":"post","link":"https:\/\/blogs.bu.edu\/core\/2011\/05\/03\/the-future-of-learning-play\/","title":{"rendered":"The Future of Learning &amp; Play"},"content":{"rendered":"<p>Douglas Thomas and John Seely Brown released <a href=\"http:\/\/www.amazon.com\/gp\/product\/1456458884\/ref=as_li_ss_tl?ie=UTF8&amp;tag=boingboing0e-20&amp;linkCode=as2&amp;camp=217145&amp;creative=399349&amp;creativeASIN=1456458884\">A New Culture of Learning: Cultivating the Imagination for a World of Constant Change<\/a> in january, and boingboing has an essay from the two of them covering the notion that MMO&#8217;s give us a glance into a more efficient and enjoyable future for the learning process:<\/p>\n<blockquote><p>Finding an environment like that sounds difficult, but it isn&#8217;t. It  already exists, in the form of massively multiplayer online games. These  large-scale social communities provide a case study in how players  absorb tacit knowledge, process it into a series of increasingly  sophisticated questions, and engage collectives to make the experience  personally meaningful. What they teach us about learning is not found in  the game at all, but is instead embedded in these collectives, which  form in, around, and through the game. In essence, the game provides the  impetus for collectives to take root.<\/p>\n<p>In our view, the cultures created around MMOs are almost perfect  illustrations of a new learning environment. On one hand, online games  produce massive information economies, composed of thousands of message  forums, wikis, databases, player guilds, and communities. In that sense,  they are paragons of an almost unlimited information network. On the  other hand, they constitute a bounded environment within which players  have near absolute agency, enjoying virtually unlimited experimentation  and exploration\u2014more of a petri dish.<\/p><\/blockquote>\n<p>They argue that this new environment gives rise to innovation through experimentation rather than rigorous rote recitals&#8211; and the player (or student) benefits from this:<\/p>\n<blockquote><p>Yet neither the first notion of the culture of learning (finding  information) nor the second (practice, play, experience, and creating  new knowledge constantly) accounts for the leap from complete failure to  easy success. Something clicked for the guild, something that had not  been there before\u2014a key positioning or transition between stages of a  fight, a well-timed spell casting, or perhaps a new series of moves that  tipped the balance and cleared the path to victory. It&#8217;s fascinating that no one in the guild could articulate exactly what  had happened. In massively multiplayer games this is a frequent  occurrence. Oftentimes triumph seems to occur without reason; battles  are won that, by all rights, should have been lost. Players find  themselves wondering, &#8220;How on earth did we do that?&#8221; What&#8217;s more, once  that shift happens, players find that it can happen again, and  eventually it even becomes commonplace.<\/p>\n<p>We believe that this provides a critical key to understanding  what we mean by a sense of collective indwelling\u2014the feeling and belief  that group members share a tacit understanding of one another, their  environment, and the practices necessary to complete their task.  Collective indwelling evolves out of the fusion of the information  network and petri dish cultures of learning, and it is almost entirely  tacit. It both resides in and provokes the imagination. It is at once  personal and collective. Though individual performance is vitally  important\u2014each and every player must execute the jobs flawlessly or the  team doesn&#8217;t succeed\u2014it is inherently tied to the group itself. There is  no way for a single player (or even a small handful of players) to  succeed alone. The team relies on everyone to understand that their  success as individuals creates something that amounts to more than the  sum of its parts.<\/p>\n<p>&#8230;<\/p>\n<p>Once players start to interact, they also develop a shared sense of  imagination that is the means for, and the object of, collective  indwelling. The multiplayer environment is made up of the acts of shared  imagination among its inhabitants. And what makes that world  particularly interesting and challenging is both constant change and the  fact that the actions of the players in the world, as a collective, are  driving that change. We look to gamers because they don&#8217;t just embrace change, they demand  it. Their world is in a state of constant flux, and it must continually  be reinvented and reimagined through acts of collective imagination.  That&#8217;s what makes the game fun. But while players defeat bosses, kill  monsters, coordinate raids, find new armor, and read blogs, wikis, and  forums, learning happens, too.<\/p><\/blockquote>\n<p>Read the full post <a href=\"http:\/\/www.boingboing.net\/2011\/04\/28\/flux.html\">here<\/a>.\u00a0 is the future of learning one guided entirely by the students, collectively working towards a goal?\u00a0 Or is this a pipedream of overly idealistic modes of learning?\u00a0 Feel free to comment below.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Douglas Thomas and John Seely Brown released A New Culture of Learning: Cultivating the Imagination for a World of Constant Change in january, and boingboing has an essay from the two of them covering the notion that MMO&#8217;s give us a glance into a more efficient and enjoyable future for the learning process: Finding an [&hellip;]<\/p>\n","protected":false},"author":1284,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[4854,2671],"tags":[5897,1822,1999,5898],"_links":{"self":[{"href":"https:\/\/blogs.bu.edu\/core\/wp-json\/wp\/v2\/posts\/1143"}],"collection":[{"href":"https:\/\/blogs.bu.edu\/core\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.bu.edu\/core\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.bu.edu\/core\/wp-json\/wp\/v2\/users\/1284"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.bu.edu\/core\/wp-json\/wp\/v2\/comments?post=1143"}],"version-history":[{"count":1,"href":"https:\/\/blogs.bu.edu\/core\/wp-json\/wp\/v2\/posts\/1143\/revisions"}],"predecessor-version":[{"id":1144,"href":"https:\/\/blogs.bu.edu\/core\/wp-json\/wp\/v2\/posts\/1143\/revisions\/1144"}],"wp:attachment":[{"href":"https:\/\/blogs.bu.edu\/core\/wp-json\/wp\/v2\/media?parent=1143"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.bu.edu\/core\/wp-json\/wp\/v2\/categories?post=1143"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.bu.edu\/core\/wp-json\/wp\/v2\/tags?post=1143"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}