Designing Leadership

Creativity, Entrepreneurship, and Innovation are alive and well @ BU!

Design Labs

The Design Lab sessions and descriptions during the workshop are listed below. Each workshop attendee will attend one of the following labs.

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“Take it to the Limit” – Victor Coelho

With the record industry and music industry in general becoming more destabilized by the year, the activities of recording, editing, promoting, and distributing are becoming a necessary skillset for musicians of all types. In this 2-hour workshop, students will create, record, edit, develop an EPK, and devise a marketing plan for their product, identifying promotional sites, appropriate distribution points, and payment or streaming options. We will begin with an overview of how to map these activities and also how to.  Everything, of course, begins with a musical idea. Students, either solo or as a group, should bring their ideas and their instruments. Please keep it simple: there is no time for any elaborate set up, and we will have to move quickly through our different steps from conception to marketing.

Design Lab Instructor – Victor Coelho

coelho-photo (1)Victor Anand Coelho is Professor of Music at Boston University and an Affiliate Member of the American and New England Studies Program. He is a graduate of Berkeley (BA) and UCLA (PhD), and a Fellow of Villa I Tatti, The Harvard University Center for Italian Renaissance Studies in Florence. From 2007 to 2011, he was Associate Provost for Undergraduate Education at Boston University and produced the University’s “One BU” report on undergraduate education.

A musicologist and performer of international distinction, he works primarily in the areas of sixteenth- and seventeenth-century Italian music, as well as popular music, media, and technology (for video, click here). His areas of research include music of the Italian Renaissance and Baroque, lute music, performance practice, interdisciplinary approaches, and cross-cultural perspectives. As a specialist on popular music, he is interested in African-American music, rock history, blues, improvisation, and performance issues, and has appeared on HBO, the CBC, WGBH, and MTV, as well as in newspapers, radio, and in documentary films as a specialist on the music of the Rolling Stones and the blues (watch Victor’s “Blues 101” video).

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Innovative Student Ideas for Transforming the Campus – Hugh O’Donnell

Come and learn how the University campus is being transformed by art. You are invited to take up the challenge of personally conceiving of ways to contribute to this transformation. We will look at over ten years of student commissions. See link for an illustrated history

http://picasaweb.google.com/hodonnel/StudentSiteSpecificArt?authkey=Gv1sRgCL2nloOCtoXdVw&feat=directlink

and examine how ideas were started as sketches and finished as fully blown, commissioned practical permanent installations. For this workshop we will look at two locations in particular.

1. The Student Village at 10 Buick Street

This location will serve as the first venue where we will discuss the ongoing development of this site by students. You will have two hours to study key sites and come up with preliminary ideas for art that could be installed in a number of different sites in the interior space of the Lobby area.

2. The Fitness Recreation Center. 915 Commonwealth Avenue, Boston, MA 02215

We will visit 3 locations where students have completed commissioned art work for the walls of this center and learn in detail how these works were achieved from concept to execution.

Design Lab Instructor – Hugh O’Donnell

06-3040-071Hugh O’Donnell has been Professor of Painting at the School for the Arts CFA since 1996. He is an internationally recognized artist exhibiting regularly since 1975 with one-person and group shows. Public venues have included: Solomon R. Guggenheim Museum, NY; The Metropolitan Museum, NY; The Museum of Modern Art, NY; Addison Gallery of American Art, Andover MA; Aldrich Museum of Contemporary Arts, Connecticut; Museum of Contemporary Art, San Diego; Polk Museum of Art, Florida; Rose Art Museum Massachusetts;, The National Gallery of Australia,, Virginia Museum of Fine Arts The Royal Academy, London; The Walker Art Gallery, Minneapolis; The Museum of modern Art, Kyoto, Japan; XLII Venice Biennale, Italy; Hirshhorn Museum, Washington DC; IV Medellin Biennal, Colombia.

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Making a Difference Through Entrepreneurship – Peter R. Russo

In this session, we will explore the decisions that an entrepreneur makes in launching a new venture to pursue a goal, whether commercial or philanthropic.  We will begin with the case story of a recent BU alum who developed films to bring awareness to social causes.

We will then set our own set of goals for the venture and decide what kind of business model will best help us to achieve those goals.  Our final outcome will be a plan for this business.

This session will be interesting for students who are interested in pursuing a new opportunity, whether it be a for profit or not-for-profit venture.

Design Lab Instructor – Peter R. Russo

russoMr. Russo is an Executive-in-Residence / Senior Lecturer who teaches Entrepreneurship and Strategy at the Boston University School of Management.  He is the Director of Entrepreneurship Programs for the Institute for Technology Entrepreneurship & Commercialization (ITEC).  Professor Russo teaches courses at the MBA, Executive and Undergraduate level, is responsible for the School’s Entrepreneurship curriculum (both degree and non-degree) and serves as faculty advisor to the students concentrating in Entrepreneurship at the Graduate level.

Prior to joining the faculty at BU, Professor Russo served as the CEO of Data Instruments, an employee-owned technology company (currently Honeywell Data Instruments).  He currently serves on the Boards of Advisors and/or Boards of Directors for a number of commercial and not-for-profit organizations. He received his MBA degree from Harvard University in 1980 (graduating as a George F. Baker Scholar) and a BS degree from the Montclair State University in 1974.

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Designing games in Low-Fi – John Wolff

The process of developing videogames consists of Concept/Pre-production/Production/Post-production. With that known, Let’s get going!

Concept: To get good ideas, we need lots of ideas.

Low-fi prototyping is an exercise to create the game of your dreams all on paper. By rapidly developing your game, you can test it out amongst players, gauge reactions, and strengthen your idea quickly bringing you to the next stage of game development.

Every idea/element that you desire is easily created and pieced together with stickie notes, markers, glue, tape, index cards, lots of colorful papers and anything else you utilized in your kindergarten art class.

It truly is that fast and easy. Just let the creativity flow.

Design Lab Instructor – John Wolff

jwolff photo

John Wolff is a senior at Boston University studying International Relations and Japanese. Outside of his academic studies he’s always had a passion for the art of game development. When a junior in high school, he started his own video game company called Urban Electronics. Since high school, Wolff has focused on growing his company in Boston. Currently UEgames is a team of 10 working on two projects: “Hostile Development” a create your own adventure, designed for self-discovery during an intense bank robbery and “SigFigz”, a game of interactive creatures who’s powers/abilities are determined by the player’s health metrics.

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Image and Video Computing – Margrit Betke

Workshop participants will be introduced to the Image and Video Computing Laboratory of the CAS Computer Science Department at Boston University.  In this research lab, computer systems are developed that analyze images automatically and determine what the computer “sees” or “recognizes.”   These systems include interfaces for people with severe motion disabilities, gesture-based human-computer interfaces using the Kinect Game Console, infrared image analysis systems to track birds and bats, and vision systems for analysis of moving cells in microscopy image sequences.   Workshop participants will receive a hands-on introduction to these systems. They will have a chance to interact with and evaluate these systems.

Design Lab Instructor – Margrit Betke

MargritBetke-August2010xMargrit Betke is a Professor of Computer Science at Boston University, where she co-leads the Image and Video Computing Research Group. She conducts research in computer vision, in particular, the development of methods for detection, segmentation, registration, and tracking of objects in visible-light, infrared, and x-ray image data. She has worked on gesture, vehicle, and animal tracking, video-based human-computer interfaces, statistical object recognition, and medical imaging analysis. She has published over 80 original research papers. She earned her Ph.D. degree in Computer Science and Electrical Engineering at the Massachusetts Institute of Technology in 1995. Prof. Betke has received the National Science Foundation Faculty Early Career Development Award in 2001 for developing “Video-based Interfaces for People with Severe Disabilities.” She co-invented the “Camera Mouse,” an assistive technology used worldwide by children and adults with severe motion impairments. While she was a Research Scientist at the Massachusetts General Hospital and Harvard Medical School, she co-developed the first patented algorithms for detecting and measuring pulmonary nodule growth in computed tomography. She was one of two academic honorees of the “Top 10 Women to Watch in New England Award” by Mass High Tech in 2005. She currently leads a 5-year research program to develop intelligent tracking systems that reason about group behavior of people, bats, birds, and cells.

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HD Acquisition and Editing – Brad Fernandes

This workshop will focus on HD acquisition and editing.  Each work group will spend some time shooting some basic footage.  Once they are done shooting we will learn how to import the footage into Final Cut Pro 7 and work on basic editing.  Students will be taught how to export their final project to a Quicktime file that can be used for web posting.

Design Lab Instructor – Brad Fernandes

Headshot - FernandesBrad Fernandes the Director of Technology at Boston University’s College of Communication.  He has recently overseen the complete overhaul of our production department.  The College of Communication is now a fully digital and tapeless workflow for 3000 students.

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Improv Comedy – Illana Brownstein

This collaborative creation workshop will take the group of participants from seed of an idea, through a collaborative writing/devising process, and to performance in just 2 hours. We’ll use visual art as our point of inspiration, and work to tie our piece to current events (as decided by the participants). Come ready to move, write and improvise. No previous experience necessary, all you need is an open mind and a willingness to jump in.

Design Lab Instructor – Illana Brownstein

11-3619-CFAHEADS-0165BA, The College of Wooster (Directing); MFA, Yale School of Drama (Dramaturgy and Dramatic Criticism). As former Literary Manager for the Huntington Theatre Company, she edited the Limelight Literary Guide, served as director of the Huntington Playwriting Fellows program and the Breaking Ground Festival, served as a teaching artist for the Young Voices Playwriting Program, and acted as dramaturg for all season productions. Other dramaturgy credits: The Broadway production of Theresa Rebecks’ Mauritius; as well as productions at Actors Theatre of Louisville, Ensemble Studio Theatre, Yale Rep, Yale Cabaret, Boston Theatre Marathon, the 52nd Street Project, the Dwight Edgewood Project, and Boston Playwrights’ Theatre. She has taught dramaturgy and play analysis workshops at Mt. Holyoke, Wellesley, Emerson, and Colby College, and was a teaching fellow in the English and Theatre departments at Yale University. Publications:TheatreSlavic and East European Performance, Oregon Shakespeare Festival’s Illuminations andPrologue, and TheatreForum. She adjudicates the Region I Kennedy Center ACTF award in dramaturgy as well as the Dramaturgy Residency Award sponsored by Literary Managers and Dramaturgs of the Americas (LMDA). She is the Arts Advisor to Jake Zimmerman, Missouri State Rep, 83rd District, and is a former vice president of LMDA.

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Student Life – Ken Elmore

In this workshop, students will help design a new campus-wide student life activity to be held at BU. See your ideas come to life!

Design Lab Instructor – Ken Elmore

deanofstudentsKenneth Elmore is Dean of Students at Boston University, where he is responsible for campus services and programs affecting the academic, social, occupational, intellectual, cultural, and ethical development of students. The Dean of Students oversees more than 400 student organizations and assists students with a wide variety of concerns. Elmore has a deep personal interest in the legal aspects of academic, employment, and student life issues. Until recently, Elmore practiced law in Boston, first at the law firm of Peabody and Arnold, and subsequently at Morgan, Brown, and Joy. Previously, he had served as an associate director at the Boston University Office of Residence Life from 1989 to 1993 and associate director for staff and operations in that office from 1993 to 2001. He has coached youth basketball and hockey, and volunteers for several education-related nonprofit organizations and community development agencies. He earned a master’s in education from Boston University, and is a graduate of Brown University and the New England School of Law.